It was during final project brainstorm presentation that Shelly Hu and myself found each other as teamates. She had been working with the concept of clouds, and I was working on the concept of empathy while both of us had a shared interest for the air quality issue, so we decided we could pair our super powers and work on the same subject.
So we started off by sitting down and brainstorming our ideas. Which meant we talked about how and why airquality was important to us as an issue, but also how we wanted to follow up on our midterm project ideas. This took us to a place where we discovered we wanted to talk about how air queality as an issue united us locally and globally to other people. So we looked into the concept of air quality and of different interactions that would help us make people talk about it and consider each other: hugs, audiovisual experiences, physical interactive objects...
This brought us to the idea of wanting to create lungs into which people could get into and experience of going through periods of time in Mexico and China´s air quality history as seen through our eyes. We picked our countries as these were stories we knew how to tell, so after sketching our two lungs we built up the prototype for playtesting
And as we were told, doing playtesting really made us re-think our whole idea, specially because everything we thought people would thing of the experience and the interaction they actually didn't. They got how knobs and screens worked, but that was it. So this made us go back into questioning our whole concept, and then on ways of devising in more efective ways our concept.
So after office hours with Marina and a long talk on options, we scaled down our interaction, got rid of some parts of the interaction that felt too forced and minimized our interactive objects going from human size lungs that people can walk into, to small delicate breathing lungs that we could replicate in different materials which we would want to install inside incubators that will help us get the idea of delicate objects across to our audience.
Since we are much more confident with this idea, time has come to work seriously on this one, set a schedule and write our BOM